Hundreds of Visual Effects Artists Use Autodesk Software to Help Create
Disaster Movie of Spectacular Proportions
SAN RAFAEL, Calif.--(BUSINESS WIRE)--Dec. 3, 2009--
Roland Emmerich films are synonymous with superlative visual effects —
“The Day After Tomorrow,” “Independence Day” and now “2012.” Hundreds of
artists created close to 1,500 visual effects shots using digital
entertainment creation software from Autodesk,
Inc. (NASDAQ:ADSK) to help create the majority of spectacular
effects in “2012.”
The Maya civilization left humanity its calendar, with an end date of
2012. This date is significant to many cultures, religions, scientists
and governments. The Mayan prophecy has been well-chronicled, discussed
and examined. “2012” is an epic adventure film about a global cataclysm
that brings an end to the world and tells of the heroic struggle of the
survivors. “2012” is directed by Roland Emmerich, written by Harald
Kloser & Roland Emmerich, and produced by Harald Kloser, Mark Gordon and
Larry Franco.
“The scale of visual effects in ‘2012’ is astounding. This film is a
perfect case study for the breadth of our portfolio of filmmaking
products, including our 2007 Technical Achievement Academy Award-winning
Maya visual effects software,” said Stig Gruman, vice president of
digital entertainment, Autodesk
Media & Entertainment. “Autodesk tools are designed for
creativity, flexibility and interoperability, freeing creative
visionaries, artists and production teams to focus on the work as
opposed to the technology.” In an interview with MSN,
Roland Emmerich, “2012” director, co-writer and executive producer,
said, “Basically, it’s the digital technology which is so amazing. It
gives you a new freedom and I really use that to the max.”
Uncharted Territory, the lead visual effects (VFX) house and
co-producers of ”2012,” created over 400 shots mainly using Autodesk
3ds Max software for modeling, UV mapping, rigging and animation; Autodesk
Maya and Autodesk
Softimage software products for modeling; and Autodesk
MotionBuilder software for pre-visualization, motion capture and
final animation. As a co-producer and VFX supervisor on the movie, Marc
Weigert said, “We’ve been using 3ds Max since our company’s inception,
so it’s almost tradition. There are also countless plug-ins for this
amazing software, making it even more essential to the success of our
shots.” Uncharted Territory created the total destruction of fully
computer generated (CG) photoreal Los Angeles and Las Vegas. CG Effects
Supervisor Ari Sachter-Zeltzer said “3ds Max software’s OpenEXR format
allowed us to push through an amazing volume of work in a relatively
short time.” Weigert added, “Autodesk
FBX format was another real time saver. It eased file exchange
between the various Autodesk software packages and helped us deliver on
budget and on schedule.”
Double Negative used Maya to help create over 200 shots,
including the destruction of St. Peter’s Basilica in the Vatican. The
destruction involved smoke and dust simulation, digital crowds and a
fully CG environment. In addition, Double Negative built a massive
volcanic rock and ash cloud, lava eruptions and cracking fault lines in
Yellowstone Park. CG Supervisor Gavin Graham said, “Maya is at the core
of our pipeline and was an essential hub for our workflow. From the
start of the process in our layouts, animations and asset creation,
through to completion, its scripting capabilities allowed us to manage
scenes of enormous complexity. We found Maya particularly beneficial for
our dynamics and lighting pipelines. It helped us generate elaborate yet
believable effects in an artist-friendly way.”
Sony Pictures Imageworks (SPI) completed 154 shots, including a
colossal, CG environment of a massive shipyard constructed inside the
Himalayas. SPI seamlessly integrated these digital set extensions with
live-action plate photography. John Haley, SPI CG supervisor, said,
“Maya allowed our modelers to build nine one-kilometer-long ships
complete with thousands of passengers, hundreds of ship workers and
dozens of vehicles. In addition, our modeling team created several
square kilometers of rugged terrain high in the mountains and relied on
the layout and animation capabilities in Maya to bring these enormous
fully CG scenes to life.”
Scanline VFX artists created over 100 complex water
simulation shots, including an aircraft carrier on a tidal wave crashing
into the White House. Scanline VFX’s toolbox included 3ds Max, the VRay
plug-in and a proprietary simulation system, Flowline. “Over 95 percent
of our shots were fully CG, and creating them required 1,200 terabytes
of disk space. The advantage of 3ds Max is that it can handle enormous
data sets and you can just do a lot of the work right out of the box,”
said Stephan Trojansky, Scanline VFX senior visual effects supervisor.
Evil Eye Pictures delivered 45 green screen and environment shots
for “2012.” John L. Jack, co-founder of Evil Eye, said, “We used Maya
software's particle and fluid effects to create CG snow and CG breath
for a key sequence, and to do our environment and matte painting
integration work.”
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D
design, engineering and entertainment software for the
manufacturing, building and construction, and media and entertainment
markets. Since its introduction of AutoCAD software in 1982, Autodesk
continues to develop the broadest portfolio of state-of-the-art software
to help customers experience their ideas digitally before they are
built. Fortune 100 companies -- as well as the last 14 Academy Award
winners for Best Visual Effects -- use Autodesk
software tools to design, visualize and simulate their ideas to save
time and money, enhance quality, and foster innovation for competitive
advantage. For additional information about Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, FBX, Maya, MotionBuilder, Softimage and 3ds Max
are registered trademarks or trademarks of Autodesk, Inc., and/or
its subsidiaries and/or affiliates in the USA and/or other countries.
Academy Award is a registered trademark of the Academy of Motion Picture
Arts and Sciences. All other brand names, product names or trademarks
belong to their respective holders. Autodesk reserves the right to alter
product offerings and specifications at any time without notice, and is
not responsible for typographical or graphical errors that may appear in
this document. © 2009 Autodesk, Inc. All rights reserved.
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Source: Autodesk, Inc.
For Autodesk, Inc.
Rama Dunayevich, 415 547-2472
rama.dunayevich@autodesk.com
or
Karen
Raz, 310 450-1482
karen@razpr.com