New Autodesk Middleware Empowers Developers to Achieve Innovative Game Experiences
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Autodesk Kynapse 6: Put the Brain in Your Game
Autodesk Kynapse middleware is a leading AI solution for game development and real-time simulations. With this middleware, developers can conveniently breathe life into games with characters that have spatial awareness, dynamic 3D pathfinding capabilities and team coordination.
Kynapse was recently adopted by
Kynapse 6 delivers new features that make it easier for game engineers to integrate the software and get results.
-- Remote Debugger: The new remote debugging tool enables users to inspect the state of the game variables, with an interactive 3D view of the debug information. Users can also record and replay sequences, while retaining access to the data in the recorded files -- New 3D Pathfinding Technology: The "flat" pathfinding technology introduced in this release offers simplified data generation workflows, more flexible runtime data streaming, and the ability to add new paths on-the-fly at runtime -- Improved MMO support: Data resources and runtime services can now be shared across multiple Kynapse worlds, improving support for Massively Multiplayer On-line games -- Enhanced Dynamic 3D Pathfinding: With improved CPU performance and granular control over memory consumption, characters can more easily avoid dynamic, movable obstacles -- Hierarchical 3D Pathfinding: Characters can now plan paths that span the entire breadth of huge maps, even when those maps cannot be loaded in their entirety. The path is first computed at a low level of detail, and then refined opportunistically when more detailed data becomes available, keeping memory usage within set limits
For more information about Autodesk Kynapse 6, visit www.autodesk.com/kynapse.
Autodesk HumanIK 4: Believable, Runtime Character Animation
HumanIK animation middleware frees animators from having to produce every possible animation clip by procedurally adapting existing character animation to game environments at runtime. Also, the technology's runtime retargeting enables developers to reuse banks of animation on characters of completely different scales and proportions. As a result, development teams can save time for more creative challenges.
Furthermore, HumanIK enhances animation systems by enabling characters to interact more realistically with the game environment. Characters place their feet correctly, climb walls and pick up objects, even when the game environment changes. With fewer gameplay constraints, HumanIK helps to bring games to life with more believable and immersive character animation experiences.
The latest release -- Autodesk HumanIK 4 -- delivers a User Guide and a new set of examples, integrated with the Trinigy Vision game engine. It also improves knee response to ankle rotations. For more information about HumanIK 4, visit www.autodesk.com/humanik.
Platform Support and Availability
HumanIK 4 is now available.
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