Autodesk, Lightstorm Entertainment and Weta Digital Drive Virtual Production Forward
Leaders in Virtual Production Collaborate to Develop Next-Generation of the Technology Behind James Cameron’s “Avatar” Movie
The three companies have been working collaboratively to further expand
the virtual production workflows and technologies that were first
developed for “Avatar.” Some of the tools and enhancements resulting
from the collaboration have been incorporated into certain products in
the latest
“Creating the virtual production pipeline on ‘Avatar’ was a
groundbreaking process that only enabled us to scratch the surface of
what is possible. Together with
Virtual production involves applying the power of digital toolsets to
the entire movie making process. This allows the director and other
creative collaborators to see their assets in a fully interactive world
live on-set, so they can make better decisions more quickly — enhancing
the creative process and improving productivity as a result. This
interactive, nonlinear process spans from digital worldbuilding,
character development and previsualization, to performance capture,
virtual cinematography, visual effects, and all the way to final render.
Pioneered under
To develop the next generation of virtual production technology, Weta
Digital forged a particularly close relationship with
“After completing ‘Avatar,’ we had a clear understanding of the
developments needed to make the process more creative and efficient. We
knew that by bringing the whole digital pipeline more in line with the
traditional onset style of shooting we could open up brand new ways for
directors like Jim to make their films. When we’re charting new
territory like this, it’s invaluable to have a partner like
“Lightstorm and Weta Digital were behind some of the most visually
stunning movies of the last decade. By bringing together their talent
and experience with our own expertise, we are creating tools to help our
customers take better advantage of important developments in moviemaking
and visual effects,” said
As part of the Entertainment Creation Suites 2013, the new virtual
production enhancements will help studios of all sizes adopt this
revolutionary moviemaking process. The tools, found in
MotionBuilder now loads, saves and merges files together much faster than before, and is more closely integrated to the Editorial workflow. Motion capture and live input data can be recorded to disk in the software’s non-linear editor so directors can record multiple takes in rapid sequence; actors can act out their scenes un-interrupted; and stage crew can work instantly with Editorial to build and refine shots. Furthermore, the software now includes HD SDI video output support, which allows MotionBuilder to be integrated into studio video broadcast systems, designed to introduce zero frames of lag. This gives creative visionaries and camera operators more accurate real time feedback on their virtual camera work.
To learn more visit Autodesk’s virtual production site (http://area.autodesk.com/fmx2012) on AREA, Autodesk’s digital entertainment and visualization community.
About
© 2012
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Source:
Autodesk, Inc.
Brittany Bonhomme, 416-874-8798
brittany.bonhomme@autodesk.com
Karen
Raz, 310-450-1482
karen@razpr.com