Boutique Game Studio Credits Autodesk Powerful Software for Streamlined
Animation, Modeling and Rigging Workflow
SAN FRANCISCO--(BUSINESS WIRE)--May. 2, 2013--
Autodesk
Inc., (NASDAQ: ADSK) announced that indie casual game development
studio Phyken Media used Autodesk
Maya 3D animation software to develop its immersive turn-based
strategy game “Wizard
Ops Tactics” – available today for Apple iOS and Android Google
Play. Under a tight deadline and strict budget, Phyken Media’s team of
three digital artists leveraged the 3D capabilities of Autodesk Maya to
create an impressive volume of high-quality art, models and other 3D
assets.
“Building a mobile game like ‘Tactics’ with such a small team requires
talented artists and robust technology, which is why we turned to Maya
which allowed us to create many new characters and over 200 unique
animations,” said Phyken Media President Kunal Patel. “With Maya we
could ramp up production quickly and get right to work. We used the
software on our first ‘Wizard Ops’ arcade shooter and a large part of
our team learned it in school. Maya really allows us to do whatever we
want.”
“Wizard Ops Tactics” is an asynchronous strategy game set in an
isometric wizard universe that includes sound effects by “Police Academy”
actor Michael Winslow. Players build wizard armies equipped with
wands, spells and heavy artillery for tactical missions. Users then
deploy their units and challenge friends or random opponents to attack.
Alternating turns, battle ensues until one wizard army ultimately wins
out.
“There is a tremendous benefit to developing 3D games for the mobile
platform. 3D enhances realism by leveraging the power of today’s mobile
graphics while also enhancing the gameplay in ways that are difficult to
achieve using 2D alone,” said Marc Stevens, Autodesk vice president,
games. “Phyken is a prime example. With a small but talented team, they
were able to create enticing 3D characters and environments in Maya that
will distinguish their game from similar games on the market.”
Each unit of the game features 30 to 40 extraordinary explosive
animations involving artillery and sorcery – from fireballs to
lightening, grenades and more — and gives gamers a 360-degree view of
the action. To make the gameplay authentic, Phyken relied on Maya on the
Mac to develop flexible 3D models, textures and lighting, and complete
complex rigs and animation that bring additional depth and detail to the
game’s characters and environments.
After all of the game assets were finalized, Phyken exported them to the
Unity Game Engine via Autodesk
FBX asset exchange technology. Project Manager Justin Lynch shared,
“We’ve always found that Maya and Unity 3D complement each other. We
were able to create all of our 3D assets in Maya, export them as FBX
files and literally drag the files into the Unity Engine, type in the
key frames and press ‘go’– making the whole process a lot less
time-consuming.”
About Autodesk
Autodesk helps people imagine, design and create a better world.
Everyone—from design professionals, engineers and architects to digital
artists, students and hobbyists—uses Autodesk software to unlock their
creativity and solve important challenges. For more information visit autodesk.com or
follow @autodesk.
Autodesk and AutoCAD, FBX and Maya are registered trademarks or
trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates
in the USA and/or other countries. Academy Award is a registered
trademark of the Academy of Motion Picture Arts and Sciences. All other
brand names, product names or trademarks belong to their respective
holders. Autodesk reserves the right to alter product and services
offerings, and specifications and pricing at any time without notice,
and is not responsible for typographical or graphical errors that may
appear in this document.
© 2013 Autodesk, Inc. All rights reserved.
Source: Autodesk Inc.
Autodesk
Amelise Javier Lane, 415-547-3562
amelise.javier.lane@autodesk.com