Autodesk Launches Stingray Game Engine at GDC Europe 2015
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Autodesk Launches Stingray Game Engine at GDC Europe 2015. (Photo: Business Wire)
Built on the powerful, data-driven architecture of the Bitsquid engine,
which
“Between Augmented Reality, Virtual Reality and the proliferation of
mobile platforms, the games industry is undergoing a major transition,
which poses new complexities for both AAA and indie game developers.
Stingray feature highlights include:
-
Seamless Art-to-Engine Workflow: Import, create, iterate, test
and review 3D assets and gameplay faster with a one-click workflow and
live link between Stingray and
Autodesk 3D animation software. - Modern Data-Driven Architecture: A lightweight code base gives game developers the freedom to make significant changes to the engine and renderer without requiring source code access.
- Advanced Visuals and Rendering: Produce visually stunning games with a powerful rendering pipeline, physically-based shading, advanced particle effects, post processed visual effects, lightmap baking and a high-performance reflection system.
-
Proven Creative Toolset: Stingray includes proven solutions
like Beast, HumanIK, Navigation,
Scaleform Studio (UI technology built on Scaleform), FBX, Audiokinetic Wwise and NVIDIA PhysX. - Versatile Game Logic Creation: Stingray includes a wide range of development tools making game creation more accessible for game makers with varying levels of experience - including visual node-based-scripting and Lua scripting. C++ source code will also be available as an additional purchase upon request.
-
Multiplatform Deployment and Testing: Quickly make and apply
changes to gameplay and visuals across supported platforms:
Apple iOS, Google Android,Microsoft Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft XboxOne.
“Stingray’s data-driven architecture and flexibility have helped us
build a broad portfolio of games, and quick iteration times for both
code and content creators has boosted our productivity significantly.
The engine has been a key success factor for us because we’re able to
produce high quality games in a shortened timeframe. We’re excited to
see how
“We never know what kind of games we're going to create, and the engine is good for that. It really allows us to just make anything. We can make an FPS or an RTS, or a top-down shooter, or a role-playing game, or whatever. It's not tied to a specific genre,” explained Johan Pilestedt, CEO, Arrowhead Game Studios.
The Stingray engine can also be used in design environments and is an informative next step to further understand design data before anything is physically built. The engine’s real-time digital environment, on a powerful, data-driven architecture, is programmed to look and feel like the physical world. Through the high-end development tools and visual scripting system, customers can program objects, light effects, environmental elements, materials, and entourage elements to behave and react as they would in the physical world.
Connected to
Pricing and Availability
Autodesk Stingray runs on Windows and will be available via
About
© 2015
View source version on businesswire.com: http://www.businesswire.com/news/home/20150803005323/en/
Source:
Autodesk, Inc.
Alexandra Constantine, 415-547-3575
alexandra.constantine@autodesk.com